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Sunday, February 8, 2015

Keep swimming

We are all more or less chugging along towards GDC at this point, revisiting some of the assets and having everyone work on two tracks for the game.

GDC Track

The primary track (and the one that is currently demanding most of our time and cognitive load) is the GDC Track. This track basically entails making our game the most aesthetically pleasing and functional as possible for the time given for GDC. This means making the battles look cool through particles and sound, creating a cohesive aesthetic, fleshing out the GUI, etc. We'll be putting most effort on the parts of the game that will be shown during our presentation. In addition to game development-related tasks, we will continue with our marketing efforts. Now that all the promotional items have been ordered, we will be working on the website, the presentation, etc.

Senior Project Track

While we would like to focus most of our attention on the GDC Track, we have to also dedicate hours to the Senior Project Track. This track involves satisfying the requirements of the course (so we can all graduate?). Beyond the build for GDC, we are looking to include another Gygan since we narrow down the amount of shared towers the player has access to. We also need to continue updating the necessary documents as well as other materials our professor requests. The concept artists (Henderson and Desiree) have work on this track that they are completing so that after GDC the rest of the pipeline can start building new assets.

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