What Got Done
- Performance improvements. Lots of little optimizations got the draw call count down to a range of 100 to 200. The game runs at a smooth 40 to 50 fps on high settings on the Intel laptop so we are in good shape for the presentation.
- Finished up the in-game UI with new sprites from Henderson.
- Made a new map for the GDC presentation and worked with Anna to populate it with props.
- Added some presentation specific stuff to the game like a post game screen that will be on the projector during Q&A.
- Lots of bug fixes based on data we have been getting from Google Analytics.
- Updated almost all of the unit/tower/superunit prefabs with new models and animations.
- Added some new image effects to improve the visual quality.
What's Next
- GDC and final build for GDC tomorrow
- Sleep
Total time: 42 hours
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