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Sunday, March 1, 2015

It's Whale Time!

What Got Done

  • Performance improvements.  Lots of little optimizations got the draw call count down to a range of 100 to 200.  The game runs at a smooth 40 to 50 fps on high settings on the Intel laptop so we are in good shape for the presentation.
  • Finished up the in-game UI with new sprites from Henderson.
  • Made a new map for the GDC presentation and worked with Anna to populate it with props.
  • Added some presentation specific stuff to the game like a post game screen that will be on the projector during Q&A.
  • Lots of bug fixes based on data we have been getting from Google Analytics.
  • Updated almost all of the unit/tower/superunit prefabs with new models and animations.
  • Added some new image effects to improve the visual quality.

What's Next

  • GDC and final build for GDC tomorrow
  • Sleep
Total time:  42 hours

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