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Monday, May 18, 2015

Wrapping Up

The buttons graphics, postcard design, custom cursor, Whale House Logo animation, presentation slide designs, and the splash screen are completed, if not in the process of final approval. It's probably been the most work I've had to do for senior project in a while. Everything is wrapping up and coming together, much like our advisor has complimented us on. Our senior presentation is only 2 weeks away!

Accomplishments

  • Button Graphics
  • Postcard Design
  • Custom Cursor Design
  • Whale House Logo Animation
  • Presentation Slide Designs
  • Splash Screen Design

    Next Steps

    • Keep practicing for presentation

    Desiree Ann Lim

    Presentation Preps

    Accomplishments

    • Rendered video for presentation (3 hrs)
    • Put together the video (0.5 hr)
    • Sniper Superunit issue fixes (1 hr)
    • Practiced my part of presentation (1 hr)
    Total: 5.5 hours

    Next Steps

    • Presentation preps
    • Animate dance moves for Kail and Augher

    Issues

    • Forgot why I didn't animate Sniper Superunit. Then I figured out that the rig for the Unit and Superunit is kind of different and the animations from the Unit can be used for the Superunit in unity. So I didn't bother animating Superunit. Problem solved. 

    Kai-Lin Chuang

    Diabeetus

    We puut in the main things into the game. Now, it's all the little things...

    Finish Line

    • Kail Animation 2nd Passe(2 Hrs)
    • Splash Screen (1 Hr)
    • Gygan Reign Title (1.5 Hr)
    • Victory and Defeat screens (1.5 Hrs) 
    • Presentation Video (2.5 Hrs)
    • Total -8.5 Hrs

    Progress

    Splash Screen
    Gygan Reign Title (revamped)
    Victory + Defeat Screens
     Presentation Video

    Battle Plan

    • Some extra sweeteners here and there
    • Animations

    Damage Control

    • Doing all the things before project is due!

    tl;dr

    Now time for practicing presentations!

    Sweetening the game

    Producing Things

    • Pose Augher and Kail (1)
    • Presentation material (1)
    • DIGM team work session for presentation (3)
    • Followed up on sounds (1)
    • Splash screen (0.5)
    • Housekeeping on Trello and Slack (1)
    • Selection screen video for Augher and Kail (5)
    • Selection screen image for Augher and Kail (0.5)
    Total: 13

    Proof of Progress





    Foreseeing the Future

    • Presentation videos
    • Practice presentation
    • Render selection screen videos

    Sunday, May 17, 2015

    And Now, For Something Completely Different

    Early this week I worked with Dylan to get the animations in order for the Intel Level Up competition. I also kept working on the audio scripts for all units/superunits, towers, and Gygans.

    What Got Done:

    Unit/SuperUnit/Tower/Gygan Audio (3hrs)
    Animation Edits (3hrs)
    CS Presentation (6hrs)

    What I'm Doing:

    CS Presentation
    Whatever I'm needed for

    Most of the time this week was spent getting the game ready for the Intel Level Up competition.

    What Got Done

    • Added tutorial sequence for new players.
    • Overall polish to fix any issues before submitting to Intel Level Up competition.
    • Added background music to all scenes.
    • Added a splash screen and new main menu background.
    • Polished maps.
    • Went to a playtest session with Ryan's residents and made adjustments based on that.
    • Bug fixes related to GameStateManager and ending the game.
    • Refactor of Entity hierarchy to remove situations where entities would be initialized or die twice.
    • Lots of work on the CS presentation.

    What's Next

    • More work on the CS presentation.
    • Preparing the game for IndieCade submission.

    Total time:  40 hours

    Monday, May 11, 2015

    The whale way to Senior Show

    We've got our list of sweeteners that we want to achieve for the game. In addition to each DIGM student creating their portion of graphics for the presentation, we are all still working towards making our game the best game at the Digital Media Showcase!

    On the other hand, the programmers of our team have wrapped up the documentation due for their senior class. Dylan will be working with the artists to get the sweeteners in while Cory and Ryan will be working on the game in addition to the poster that is required of them.