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Sunday, May 10, 2015

What Got Done

  • Added touch support to our game.  The game is now fully functional with touchscreens on Windows.  
  • Lots and lots of optimizations to get the game running better on less powerful hardware.  On the graphics side, his included switching to deferred rendering (it cut the amount of tris rendered by almost 50%) and removing some dynamic shadows.  The game rarely even breaks 300 draw calls now which is a decent improvement from before.  On the programming side this included going through the profiler and optimizing any scripts that we causing lag spikes or had high CPU usage.  This resulted in some more optimizations to territory and our unit pooling process.
  • Added some art to the game.  This included prefabs for Kail's units and icons for the different units.
  • Added the gygan selection screen.
  • Kail is now in the game!
  • Lots of bug fixes as usual.

What's Next

  • Hopefully another playtest session in the next few days so we can address any other issues that come up.
  • Preparing the game for submission to the Intel competition on Thursday.
Total time: 43 hours

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