Most of the time this week was spent getting the game ready for the Intel Level Up competition.
What Got Done
- Added tutorial sequence for new players.
- Overall polish to fix any issues before submitting to Intel Level Up competition.
- Added background music to all scenes.
- Added a splash screen and new main menu background.
- Polished maps.
- Went to a playtest session with Ryan's residents and made adjustments based on that.
- Bug fixes related to GameStateManager and ending the game.
- Refactor of Entity hierarchy to remove situations where entities would be initialized or die twice.
- Lots of work on the CS presentation.
What's Next
- More work on the CS presentation.
- Preparing the game for IndieCade submission.
Total time: 40 hours
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