Producing Things
- Follow up on Slack--early in the week (0.5)
- Planning tasks (0.5)
- Import animations (0.5)
- Environment models (2)
- Meeting about sound with Alex, Jonathan, and Kai-Lin (1)
- Environment concept (0.5)
- Meeting with Dylan to work on environment (2)
- Feedback on Slack and shader check for Ryan (0.5)
- In-game screen shots to view PolyWorld models (0.5)
- Model check--compare models to finalized orthos (1)
Total: 9
Proof of Progress
Environment Concept
While I waited for Unity to download on my Macbook Air so I could work with Dylan in the labs, I looked up reference for what we could do with the environment. I asked for the opinion of some friends. Some of the comments were that the color was off and that the environment resembled Minecraft. We also found some sweet rock models inside the package we purchased so I wanted to do something with those. These were some of the images I discussed with Dylan.
I really enjoyed the rocks peeking up from the ground in this image. I also wanted to see how other games delivered the transition from brown to green.
Starcraft has fairly large maps and I know for sure that some of them are green. I wanted to see how they broke up the monotony and dealt with making elevated areas more visually interesting.
I don't remember what search term I used for this but I saw that they created some areas of interest to break up the green. I presented this to Dylan but we were concerned about what our lore actually was (haha).
So someone mentioned Minecraft. Most of the time, players would break up the monotony of the repeating grass cubes by creating elevation. I presented this idea with Dylan and asked if we could make certain areas of the map inaccessible because there were too many changes in elevation.
PolyWorld and Finalized Models
This weekend I needed to make a final check of the models in game. In addition to comparing the models to the finalized orthographics courtesy of Henderson, I needed to see which models had too many polys for PolyWorld to cool-ify. I derped out and won before I could take the screenshot... I also broke the game on the second try...
Augher, Kamikaze, and Crippler need to be reduced while Sniper and Tank are good to go.
Foreseeing the Future
More or less I'm going to be running around getting things done regarding assets, pushing people along, directing the marketing effort, working on the presentation while making sure we get to and come home from GDC safe and sound!