Naming our game...
... was the longest process that our team had to go through. We spent over 10 hours working on naming our game so that we can move onto promotional items for GDC. Overall we've been working towards solutions that will make the game as polished for GDC. Some things include:
- Branding, when we talk to others while not at the Intel Showcase, this includes promotional items and logos
- Texturing and overall aesthetic direction (kudos to Miguel for continuing the technical initiative on this!)
- Particles
- Animations
- Programming fixes for the future
The team has been working hard on taking on tasks as the designers and I think of them and responding to feedback. We hope that this momentum will continue moving forward towards the beginning of March. While all these technical things happen, we are planning our trip and making most of of the generous funding that the Digital Media Department has provided us. Everyone on the team is hoping to go including our amazing advisor Stefan Rank!
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