It may not seem like much, but after spending a lot of time learning how it worked, and pointing out my reasons for wanting to use it, I got the ok from the team to use the toon shader for texturing the units. I textured the sniper unit in two different ways and applied it to the shader and the team decided to go with the more minimal texture, which I also feel was the best looking choice.
What I Did
- Researched and tested out the toon shader on the sniper unit (6 hours)
- Textured the gray parts of the sniper and tank units (2 hours)
What I'm Going To Do
- Texture the gray bodies for the remaining units
- Texture the armor for the units
- Begin planning textures for the environment
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