Accomplishments
- Edited the Rush unit animations (2 hrs)
- Edited animations and added death animation for Augher (7.5 hrs)
- Checked over animations for all units and jotted down errors that I found (1 hrs)
- Playblast every animation and post it in this post (.5 hrs)
Total hours: 11 hours
Works In Progress?
Making playblasts of the animations for that people can review. This will allow me to do a final edit of animations before Friday before we head to GDC.
Next Steps
- Work with Cory to get the animation timing right in game.
- Reimport new Superunit models to the rig and re-weightpaint them. Check if animations from the Units is able to transfer to the Superunits.
Animations
Since there are quite a few animations and I made a side, front and three quarter shot of each animation, it would probably not be the best for me to provide links of videos. Instead, I have made a zip file to download that includes all the animations.
You can access it with this link:
https://www.dropbox.com/s/rxk0bcy5rgdmmyc/WhaleHouse_Animations.zip?dl=0
You can access it with this link:
https://www.dropbox.com/s/rxk0bcy5rgdmmyc/WhaleHouse_Animations.zip?dl=0
Things to Fix
- Still need to break down the timing for most idle animations for the units.
- There is a pop in the Kamikaze walk cycle that I didn't catch until tonight. The timing of the walk is not correct in game as well
- Rush unit death is still not good enough. Need to break down the timing a bit more.
- Sniper walk cycle is still a bit inaccurate. The back leg has some timing issues
- Might need to put more weight in the Tank unit for its death cycle
- Augher animations probably need a lot of tweaks
Last Minute Comments
I'll keep it short, I'll be finalizing the animations for GDC by Friday.
Kai-Lin Chuang
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