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Sunday, February 22, 2015

Final push before GDC

Accomplishments

  • Edited the Rush unit animations (2 hrs)
  • Edited animations and added death animation for Augher (7.5 hrs)
  • Checked over animations for all units and jotted down errors that I found (1 hrs)
  • Playblast every animation and post it in this post (.5 hrs)
Total hours: 11 hours

Works In Progress?

Making playblasts of the animations for that people can review. This will allow me to do a final edit of animations before Friday before we head to GDC.

Next Steps

  • Work with Cory to get the animation timing right in game.
  • Reimport new Superunit models to the rig and re-weightpaint them. Check if animations from the Units is able to transfer to the Superunits.

Animations

Since there are quite a few animations and I made a side, front and three quarter shot of each animation, it would probably not be the best for me to provide links of videos. Instead, I have made a zip file to download that includes all the animations. 

You can access it with this link:
https://www.dropbox.com/s/rxk0bcy5rgdmmyc/WhaleHouse_Animations.zip?dl=0

Things to Fix

  • Still need to break down the timing for most idle animations for the units.
  • There is a pop in the Kamikaze walk cycle that I didn't catch until tonight.  The timing of the walk is not correct in game as well
  • Rush unit death is still not good enough. Need to break down the timing a bit more.
  • Sniper walk cycle is still a bit inaccurate. The back leg has some timing issues
  • Might need to put more weight in the Tank unit for its death cycle
  • Augher animations probably need a lot of tweaks

Last Minute Comments

I'll keep it short, I'll be finalizing the animations for GDC by Friday.

Kai-Lin Chuang

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