What Got Done
- Rebuilt the main menu and lobby with new sprites that Henderson provided.
- I've been reworking the particles to fit more with the new art style. Here's a few:
- I've also been experimenting with the environment and trying to find something that looks good. Here's a screenshot of the map from Friday's build:
- Here is a screenshot from the map that I was working on today. The ground pieces are no longer placed on a strict 10 x 10 grid, and there are additional ground textures to smooth the transitions. We also now have a set of prefabs that we will be decorating the map with, but that is not done yet.
- Lots of bug fixes over the past week. The Google Analytics data from playtesting on Friday showed no errors!
- I've been monitoring the profiler closely to see what the causes are of any slowdown and making adjustments accordingly. I also optimized the mini-map and gygan cam to render a lot less. A decent sized game on the map above is only about 200 draw calls.
What's Next
- Whatever needs to get done for GDC.
Total time: 47 hours

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