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Sunday, February 22, 2015

One week left...

The pressure is on at this point.  We've all been working really hard to get this game presentable for GDC.  Here's what I did over the last week.

What Got Done


  • Rebuilt the main menu and lobby with new sprites that Henderson provided.



  • I've been reworking the particles to fit more with the new art style.  Here's a few:

  • I've also been experimenting with the environment and trying to find something that looks good.  Here's a screenshot of the map from Friday's build:


  •  Here is a screenshot from the map that I was working on today.  The ground pieces are no longer placed on a strict 10 x 10 grid, and there are additional ground textures to smooth the transitions.  We also now have a set of prefabs that we will be decorating the map with, but that is not done yet. 


  • Lots of bug fixes over the past week.  The Google Analytics data from playtesting on Friday showed no errors!
  • I've been monitoring the profiler closely to see what the causes are of any slowdown and making adjustments accordingly.  I also optimized the mini-map and gygan cam to render a lot less.  A decent sized game on the map above is only about 200 draw calls.

What's Next

  • Whatever needs to get done for GDC.
Total time:  47 hours

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