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Sunday, February 8, 2015

Making a Splash at GDC

Accomplishments

Trying to fix broken project: 1 hr
redoing lost work after inevitable project reset: 1 hr
learning coroutines and how to create particle playground systems with delays and dynamic
forces over time: 5 hours
met with Kenneth (Chen) for programming assistance: 2 hours
total: 9 hours

WIP

The same particle system as last week is still in progress until the environment gets it's version two up I won't know how to make the broken shards of earth look.

all the particles

trying to fit the presentation into a 5 minute window

Next Steps

Gonna meet with Miguel to get him started making particles, there is a lot of room for making some significant changes to the look of the game through particles.

Debrief

I have faith that this thing will be up and ready to go by GDC, however we will likely have a lot of things to return to afterwards. In the end the experience will be awesome and our project will have dramatically improved for having to undergo this mid winter term push.

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