This week was a pretty experimental one. I did some research with our Particle Playground, but it turns out that the research did not make the process as easy as I expected. I also learned how to properly use GitHub, and I created some attack particles for the Kamikaze and Crippler units.
What I Did
Aside from the aforementioned GitHub learning I also refreshed myself (practically relearned) the Particle Playground system by reading the manual and watching some tutorials (1 hour)
I then dove into making the kamikaze explosion particles. At first I tried to make a burst of about 1000 particles simulate the explosion, but I found that it just did not look good at all, and at a distance the explosion (because of the yellow-green color) was sort of hard to see. I then decided to try a sprite sheet. After using my photoshop knowledge to work on the sprite sheet and make it the appropriate color I ended up with this.
Though I'm not entirely sure if the group will approve of it yet it really is visible, and looks much better than what I was trying to do before. The best part is that explosion is only 8 particles. I made two different versions of the spreadsheet. The first one being just a green explosion, while the other is a crystalized version of the same explosion to try and fit the polyworld look of our game.
After that I started working on Crippler. I was trying to go for a lightning and acid type effect, and I even used a lightning material that made the particles have that sort of look, but again I ran into the problem of the attack not being seen well. I then did a lot of tweaking and exploration of the different materials to come up with an attack that looks very plasma like, and when in motion gives that kind of acid look to the particles which made me very happy. Hopefully the group will like as well. (The making of the particles took about 9 hours total)
What I'm Going to Do
I'm going to continue working on refining and making particles.
Debrief not Deboxer
I have to seriously thank Kai-Lin for randomly talking about sprite sheets or else I may not have thought to use that, and also I played our game in a 4 player mode for the first time this week so that is amazing.