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Sunday, April 19, 2015

What Got Done

  • Lots of improvements related to networking.  This included fixing a issue with ping on Mac builds, adding password protection to games, preventing users from joining full games, lobby notifications for when the host leaves, and resolving some issues when trying to join games over LAN.
  • Improved chat functionality.  You can now message your team or individual players.  
  • Improved unit pooling to reduce the lag spike between waves even more.  Added support for superunits.
  • Updated quite a few of our 3rd party assets and verified that they still worked.
  • All towers with paths going to a base that is destroyed will now be rerouted to the nearest enemy base.
  • Fixed some miscellaneous bugs from the playtesting session.
  • Researched the possibility of using Unity 5's new lightmapping features to bake lightmaps for the static objects in the scene (i.e. the map).  I was unsuccessful since Unity does not expose the proper functions to allow that at runtime yet, but it is planned for the future.

What's Next

  • Continuing Cory's work on the refactor of unit attacking states.  Once that is done I will be setting up an artist friendly script so they can start testing out their particles.
  • More work on 8 player support.  We're nearly there.  One of the last major issues is figuring out what to do with units that are walking towards a base that has already been destroyed.  Hopefully we will find a decent solution this week.
Total time:  24 hours

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