Accomplishments
playtested and revised maps: 3 hours
created maps: 5 hours
unit ballances: 1 hour
total: 9 hours
WIP
Creating maps is fun!
the game is slowly becoming balancing.
and different maps encourage different play-styles.
Next Steps
There is a lot of design potential in map design. Which is rewarding to see. However through experimentation, some limitations to the map editor have been found (documentation and discussion will be available at the next meeting). Speeding up the process would also be nice, and since Dylan loves his map editor I'm sure he'd like to talk about ways we could improve it. Additionally once I have a few really developed maps I'm going to talk about ways of making them prettier and if that might require some work outside of the map editor. This will tie into the talks I'll be having with Miguel and Henderson about environment design, more specifically environment particles.
Debrief
coming into a more level design focused role has been nice. And once I got the project up to date I've had very few problems with Git, which was hugely rewarding after having that be a major pain in my side last term. I'm also glad to see maps having a large effect on gameplay. I was worried that different maps would only have minor impacts on where things were built.
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