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Sunday, April 19, 2015

I'm the Map

Accomplishments

Created 8 maps: 6 hours
refined, playtested, refined, playtested 3 of these maps: 7 hours
Reviews of work on slack: 30 minutes
minor ballancing: 45 minutes
Created Tower Building Particle Effect: 2 hours
reviewed tutorials for Particle Playground: 30 minutes

total: 16 hours 45 minutes

WIP

maps are still in the prototype phase and are functional but not pretty:
all of these maps were created with the intention of rewarding and enticing players to draw more (and more interesting) paths.
Ledges: This map has a number of directions from which to approach and makes tower placement more significant and in some cases punishing. Misplacing towers allows your opponent to sidestep them relatively easily. This is much more doable within the casual context of our game now that towers have range indicators showing how far out they can attack.

Backdoor: the Gygans are relatively close together, but the paths between them are much longer. Aggressive tower placements are limited and so predicting aggressive moves is a little easier. This rewards players who pay attention to their opponent.

The Peak: There is a central divider which is meant to be the area of conflict. Claiming control of the peak allows you to prevent enemies from taking the long way around. This map also has a few places to put towers that are very out of the way and much safer, which is not something many of the other maps provide.


more detailed write-ups will accompany additional playtest data.
also we have our first official fan art!
technically this is a playtester's example when explaining a concept but it's the closest we have so far.



Next Steps

I'm looking forward to seeing what particle work some of the other artists come up with and once sound is in the game the experience will be a lot richer. For me, I'm excited to refine the maps I've made and see different styles of play form around them. Additionally once Kail is implemented, I'll have a lot of balancing to do.

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