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Sunday, April 5, 2015

"fin"ale

Accomplishments

playtest session: 3 hours
playtest data review: 1 hour
small scale playtest (includes time over break): 2.5 hours
trying to get unity 5 project working for balancing: 2 hours

total: 8.5 hours

WIP

gonna keep tweaking testing and playtesting until the game is balanced.

Next Steps

Upgrading the UI to give the player more information will help with a lot of the uncertainty in the feedback we received during the session. Additionally the game will need to both be balanced and appear balanced. If the players feel like something is OP even if it's not, that can be just as big of a problem as a statistical inbalance.

Debrief

The playtest session was the most condensed form of progress I've felt since very early on in the project. It was great to hear so many informed opinions and the feedback was crazy valuable. I look forward to continuing to iterate while conducting more testing sessions to bring this game to a glorious conclusion!

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