Kail, the Desperate
With most of the units, superunits, and towers are at a great spot, we are moving forward with developing Kail as our second Gygan. Some work was done prior to our trip to GDC during the Fall and Winter terms. We were able to pick up from that and start finalizing some of the concept art to move the asset into the pipeline. Brigade unit is done and we'll be moving full steam ahead with bringing another Gygan into the game.
GUI, GUI, GUI, GUI Everywhere
Going into GDC, we designed an interface that was just "good enough" to make the game look finished. Now that we're back, we will be addressing some of the feedback we received from those who saw our game at GDC, faculty, and our advisor. We addressed key issues during our first meeting back and have some solutions which Dylan will be spearheading.
Senior Show
While we work on content for the game, Senior Show is a massive marketing effort that will require a little bit more planning than what we pull off for GDC. We're planning on designing another round of promotional items in addition to fulfilling some of the requirements of the class, such as the video recording in two weeks, deadlines for the class, etc.
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