What I Did
To start I explored the toon shader more. I did not like the flatness of the armor and wanted a way to make the armor less flat from a moderate distance. So I went into photoshop and made a makeshift cracked stone texture and used it in ZBrush spotlight to create a stone like armor with cracks, and when placed next to a flat armored unit in Unity it looks much nicer. (3.5 hours)
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| Unit on left has the texture on while the one on the right does not, It's subtle at this distance, but the light is not blinding with the stone texture |
I modeled and UVed the environment pieces for the game (.5 hour)
Critiqued the animations for the tank unit (the trunk movement specifically) the sniper unit ( the weight of the front legs when walking) and the walk cycle of the Kamikaze (.5 hour)
I textured (using a combination of photoshop and ZBrush) the ground pieces using both a grassy style and dirt style. I currently have two iterations in Unity pretty seamless and have a third iteration still in the works that will look like a simpler version of the cracked dry dirt and weedy grass images below (4.5 hours)
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| 3rd sand iteration |
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| 3rd grass iteration |
Total Time: 9 Hours
What I'm Going To Do
I'm going to have the textures of the remaining two iterations in by tonight, and fix the environment with any feedback given.
I will also continue the armor texture if the group likes the sample
Test out the toon shader on some modeled rocks that were conceptualized by Desiree





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