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Sunday, February 15, 2015

Whale of a week

With only 2 weeks left to GDC we are all putting in a lot of extra effort so we can show something that we are proud of.

What Got Done

  • Health bars.  We got rid of the NGUI health bars that were ugly and barely worked.  Now we have sweet radial health bars that form a ring around each unit/tower/base.  I'm also using something similar to show how long a tower has before it unearths.
  • In game UI.  I converted the in game UI to uGUI and added the minimap and gygan cam features that we wanted.  Still got a few things left to do on this based on feedback later in the week.
  • Networked some more stuff (like the player's camera) to help Cory with spectator mode.
  • Earlier in the week we had planned to use a more cartoon art style.  I went through the process of converting our pipeline to support the new toon shader.  It looked ok but it still didn't solve the issues we were having with art direction.  This functionality was removed by the end of the week (although Friday's build still has it if you are interested).
  • We decided to incorporate the use of the PolyWorld asset to help us with an art style.  I spent most of the weekend converting all of our existing assets to this style.  With this asset we don't have to make textures but all of the color information comes from image based lighting, so I've been experimenting with different cubemaps to see what works.  I just got some new environment models and here's what it looks like so far.



  • I also spent a good amount of time reworking how we did mesh combining with MeshBaker to work with these new models.  Since they don't use any textures it was actually a bit of a challenge to get MeshBaker to even work with them.  We can now batch all of our skinned mesh renderers just like we had before.

What's Next

  • Updating UI based on suggestions, maybe putting new sprites in.
  • Adding new models as I get them from artists.
  • Working with Jonathan on particles.
Total time:  51 hours

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