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Sunday, December 7, 2014

Almost Done Support & Rush


This week again I was focused on the Support and Rush lines again along with preparing for the final presentation for this term. A couple team members and I also had an informal brainstorming session with Ken Oum about environment and keeping our designs cohesive.

Accomplishments

Screenshot

Next Steps

  • Finish up Rush and Support lines

Debrief

The presentation on Tuesday went well. We got a lot of specific feedback from the professors and learned we also probably need to do a clean recap of our game every time we present though that makes it difficult to squeeze everything into 10 minutes. Our team is full of great presentation speakers, so I'm not too worried about figuring out how to condense verbiage and be concise with our words in order to meet the time limit.

As for my work, the Support line seems to be moving quickly with most of the team a fan of the design. The Rush had a setback with concern over the footprint shape, so I was asked to go back and make it more round. Though I need to revisit the orthos, both lines are moving along with modeling in progress.

The team brought environment design back up again this week, which was sort of brushed aside again. Henderson, Kai-lin, and I ended up informally having a discussion and brainstorm session with Ken Oum on keeping our designs cohesive with things such as a design bible and what we want our environment to look/feel like and how that can affect our designs to bridge everything together.

Desiree Ann Lim

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