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Sunday, December 21, 2014

Whale Whale Whale, How Did I Get Here?

I first met Anna Nguyen at our mutual workplace, Drexel University’s College of Engineering Dean’s Office Annex.  Here we mostly exchanged typical water cooler small talk, such as “Wow check out that weather acting like weather” and “It is Friday; societally we like that.” However, these polite and brief exchanges eventually gave way to the reveal that Anna’s path of study and career aspirations amounted to making video games, which in my eternally youthful mind translated to “the coolest stuff in the world.” So, I pestered her until I got the chance to talk to her senior design team and pitch my skills as a marketing major/professional/dude.

Fast forward a few months and now I’m not only marketing guy, but also music guy, a possible sound design guy, and somehow an art directing guy. What? Yeah, that’s what I said. Granted, I brought this all on myself by sticking my nose in everything. The art position is especially peculiar. Basically, to help out I sat down with Jonathan and got the lowdown on how we want concept art to play out so I can assist in guiding the process and speed along iterations. I am merely an opinionated oracle, but the team has been supportive in bringing me up to speed and initiating me as a qualified reviewer. This is yet another situation in which I’m confident in the outcome chiefly because I believe in the team.

Another one of the crucial elements of the game that I’m involved with is tone. This is because tone will not only inform the marketing process, but the musical process as well. As such, I am attending more of the design meetings than I’d expected (which was about zero) and I’m all about it. It is fun to see how people with different skills and passions work. By the end of this I expect to be involved in more unexpected ventures, and truthfully, I eagerly await the opportunities.

Regards,


Alex

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