I first met Anna Nguyen at our mutual workplace, Drexel
University’s College of Engineering Dean’s Office Annex. Here we mostly exchanged typical water cooler
small talk, such as “Wow check out that weather acting like weather” and “It is
Friday; societally we like that.” However, these polite and brief exchanges
eventually gave way to the reveal that Anna’s path of study and career
aspirations amounted to making video games, which in my eternally youthful mind
translated to “the coolest stuff in the world.” So, I pestered her until I got
the chance to talk to her senior design team and pitch my skills as a marketing
major/professional/dude.
Fast forward a few months and now I’m not only marketing
guy, but also music guy, a possible sound design guy, and somehow an art
directing guy. What? Yeah, that’s what I said. Granted, I brought this all on
myself by sticking my nose in everything. The art position is especially
peculiar. Basically, to help out I sat down with Jonathan and got the lowdown
on how we want concept art to play out so I can assist in guiding the process
and speed along iterations. I am merely an opinionated oracle, but the team has
been supportive in bringing me up to speed and initiating me as a qualified
reviewer. This is yet another situation in which I’m confident in the outcome
chiefly because I believe in the team.
Another one of the crucial elements of the game that I’m
involved with is tone. This is because tone will not only inform the marketing
process, but the musical process as well. As such, I am attending more of the
design meetings than I’d expected (which was about zero) and I’m all about it.
It is fun to see how people with different skills and passions work. By the end
of this I expect to be involved in more unexpected ventures, and truthfully, I
eagerly await the opportunities.
Regards,
Alex
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