Accomplishments
- Further animated/edited Kamikaze Unit and Superunit (3 hrs)
- Readjusted the rigs to the resized Units and Superunits (.5 hr)
- Did a rough animation for Sniper Superunit (2 hrs)
- Spent some time looking at reference videos of walk cycles and limp walking cycles (1 hr)
- Look at shader tutorials and Dylan's shader stuff (2 hrs)
- Tested if the resized rigs with animation would work in Unity (.5 hr)
- Started animating/weightpainting Tank Unit (1 hr)
Total hours: 10 hours
Works In Progress?
Tank and Sniper animations.
Next Steps
- Continue with animation
Debrief
From the beginning of the break till now, I've spent most of the time with my family and recovering from a small surgery. With that said, I wasn't able to spend a lot of time on the project.
Fall Term Reflection
Fall term went kind of slow. There were a lot of concept art iterations and less production. With the progress that we were going at, we had to scale down our game by a lot at the end of the term. Team communication was weak in the beginning at first but then it got better as the weeks went by. There were confusions here and there between the concept artists and the game designers. I also think it would be nice if we could have a day where everyone in the team can together together at a specific place for the next term. I feel it would boost productivity and team morale and at the same time, bond the team together more. Overall, I think each of my team member did a great job trying to reach out to each other and change their working habits. Though to get to what we hope for, we still need to put a lot of effort into it.
As for myself, saying that "I think I did pretty good" would be a big lie. Yes, I did make mel scripts for myself and for the team. Yes, I rigged the units in a day and made screen captures for the team to see. Yes, I helped with some animation and researched a bit of shader writing. However, I didn't feel like I did put enough effort. I didn't meet the hour requirements for some of the weeks. I didn't ask for work when I didn't have things to do for some of the weeks. I didn't really know what to say when it comes to concept art stuff. I still lack confidence in suggesting ideas and stuff. So did I did pretty good? I don't think so.
As for myself, saying that "I think I did pretty good" would be a big lie. Yes, I did make mel scripts for myself and for the team. Yes, I rigged the units in a day and made screen captures for the team to see. Yes, I helped with some animation and researched a bit of shader writing. However, I didn't feel like I did put enough effort. I didn't meet the hour requirements for some of the weeks. I didn't ask for work when I didn't have things to do for some of the weeks. I didn't really know what to say when it comes to concept art stuff. I still lack confidence in suggesting ideas and stuff. So did I did pretty good? I don't think so.
Kai-Lin Chuang
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