Settling back into the class schedule from co-op and getting situated with the new term, I only completed sketching out a few designs for this week though I wanted to do more. I also was concerned with timely feedback and trying to design with gameplay and backstory still up in the air.
Our team met about 3 times for long meetings in which we discussed several topics such as finalizing the team, our expectations, and trying to work out some of the gameplay and backstory issues. We also met with our advisor for the first time.
For the next few upcoming weeks, we are planning to pump out concept art in order to start progress on moving along the asset creation pipeline.
Accomplishments
- Sketched concept art of Kail gygan and potential tower designs (4 Hours)
- Assigned tasks to self for the whole fall term (1 Hour)
WIP
Concept Art Phase 1 for Kail- https://drive.google.com/file/d/0B3hGqy6-ONqRRkRRYnY0dXV5Slk/edit?usp=sharing
- https://drive.google.com/file/d/0B3hGqy6-ONqRd2xCT2VzellNeFU/edit?usp=sharing
- https://drive.google.com/file/d/0B3hGqy6-ONqRRE83UVZETlpOTnM/edit?usp=sharing
Concept Art for Kail Tower
Next Steps
- Complete concept art phase 1 and phase 2 for the following assets:
- Kail
- Kail Spawn
- Kail Tower 2
- Kail Tower 2 Spawn.
- Contribute on solidifying backstory and style sheet.
Debrief
With two concept artists and a backstory that has not been solidified, our designs for the gygans are still very unique from each other. The large difference in design is cause for concern over conveying a cohesive art style and displaying that are gygans are beings of the same species but also have some distinctive differentiating traits. Concerning the design of the gygans, we also ran into the issue of considering the gameplay into the design when the the gameplay has not quite been solidified either.
After a meeting with the majority of the team, most of the concept artists' questions concerning gameplay have been answered and can start being working into our second phase of concept art for the gygans. We will also just have a meeting of the concept artists and Jon Ahnert who has taken charge of the creative inspiration to resolve the issue of a vague backstory and developing a detailed style sheet.
Anna also is really on top of creating helpful documentation to help track progress and allow for efficient team communication. She even created a task list to complete for the whole term that each art team member divvied up the responsibilities for and will use to continue on check up and deadlines.
Desiree Ann Lim
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