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Sunday, September 28, 2014

It's been a slow first week, but this was required...

We met with our advisor and were asked questions on what makes our game unique. That path drawing was a start, but for Stefan, it wasn't enough. He wanted us to make a paper version of our game so that we can see how our game would play from start to finish to see how someone would play the game. The concept art team also worked on phase 1 for two of our Gygans and we decided that we need to come up with back story in order to justify why each character would look the way they do. Not to sound contradicting, but I feel this slight step back will actually make us move forward much quicker and am happy that this has been decided week 1 as opposed to week 3 or 4.

What I Did

  • Assigned tasks for myself
  • Decided to take on exploring the Particle Playground asset in Unity

What I'm Working On

  • Creating a detailed guide on UVing in Maya 2015
  • Reasearching/creating a detailed guide on texturing batching
  • Exploring the particle system in Unity

Next Steps

Once the orthographs are finalized I will start modeling the creatures that I have assigned myself on the task list.

Debriefs Not Deboxers

When I started this week I was worried that since there was a lack of orthographs to be used for modeling that I would not have any real tasks to do. Thanks to Anna and her awesome suggestions I now have awesome research tasks that I am going to be doing over the next couple of weeks, and am really excited to start working on it.

Miguel

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