Finish Line
- Finished the first phase of concept art for the gygan, Augher. (3 Hrs)
- Researching different styles as well as looks for the Gygans (2 Hrs)
- Assigning deadlines for task for the next few weeks (1 Hr)
- Met up with our SPROG advisor
Progress
- Links for Augher Concept Art:
- https://drive.google.com/file/d/0B3hGqy6-ONqRT3JGbDBCNzBTMUk/edit?usp=sharing
- https://drive.google.com/file/d/0B3hGqy6-ONqRa09xWExpVGc2d0k/edit?usp=sharing
- https://drive.google.com/file/d/0B3hGqy6-ONqRdUxRcXdtdGZySWs/edit?usp=sharing
Battle Plan
- Finalize a backstory for the Gygans in order to have a more clear idea for concepting
- Do the second and third phase of concept art for Augher
- Orthograpics for Augher
- Begin the concepts for Augher's spawns and towers
Damage Control
- Issues:
- trouble designing a character without enough backstory
- creating a character without much of a purpose.
- Solutions:
- finish the backstory before going back to designing the characters more.
- involving game play into the creation of the characters.
- Possible issues in the future:
- Making sure characters look like they're from the same universe since we have different artist working on different characters.
- Story is something we need to get done as soon as possible as it is critical in the character designing process.
-Henderson
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