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Sunday, September 28, 2014

Paper please??

Accomplishments

  • Went through game design and mechanics with Cory in order to hash out a paper/board game version of our game
  • Attended meetings with my group.
    • Talked about the art direction
    • Met with our advisor, Stefan, and went through the process of the game in words with my team members (Had trouble explaining the game which allow us to know what we should work on)

Works In Progress




We are still at the early stage of developing this board game. Cory and I went through the mechanics, jotted down things for the game and did a bit of testing on the white board. We are planning to have a print out version done by Wednesday.

Next Steps

  • Finish up the first version of the board game with Cory and Jon by Wednesday
    • Show it to Stefan on the meeting at Wednesday
  • Research/Improve rigging skills
  • Write a documentation for exporting animations from Maya to Unity3D
  • Improve on the board game if needed

Issues

  • Ran into game mechanic issues when making the board game
    • Not sure about how we are going to implement the resources to the games
      • Solution: We disregarded resources for now
    • How to convert real time gameplay into a turn based gameplay
      • Solution: We decided to go for a traditional style where one player goes first with placing all the moves he/she can do for that specific turn and then the other player goes next and the turns repeat.
    • How far can towers be placed and how far can units walk
      • Solution: We set the towers can be placed 3 units from the Gygan at max. Units can move at a pace of 3 units at a time.
    • How to have paths drawn without the opponent see each other's path
      • Solution 1: Have a mini map for each player that is similar to the main map. Players will draw their paths on the mini map and prevent their opponent from seeing the mini map. Players will then move their units accordingly to what they have on their mini map.
      • Solution 2: Have the players just move the units to where ever they want each turn.
    • Need to talk with Jon to get a better sense of the gameplay to fully have the board game be exactly how we want it to be

Last Minute Comments

I feel that things are going nicely. There are still quite a lot of questions that needs to be answered from meeting with Stefan and from out meetings among ourselves as a team. The scope of our game is large but I am confident that we will be able to reach our goals. 

Kai-Lin Chuang


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