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Sunday, September 28, 2014

Hello Whale

In an attempt to organize my team and force have them post their progress this first week of the project, I realized that we did this sort of backwards.

In the words of Jonathan: This week we formulated a project proposal, and finally narrowed down the name of our game though it will definitely change. We also met in person (almost all of us) for the first time since forming the group and had a lovely heart to heart conversation to make sure communication was open and we were all together moving forward.

And well. Here is our semi-fleshed out Gantt chart.

Our Gantt chart currently has the major milestones that are common to most game development cycles. Included is also our production cycles.

At the beginning of each cycle, the tasks for the entire cycle or two are released. Within each cycle is a sprint where the team works on tasks they specify deadlines for. We will be reviewing our progress after the first week of the sprint and debrief at the end of a sprint. We then repeat for the second sprint! In documenting the cycles, we were able to better see how many times we'll be able to review our progress along side the milestones.

Anna Nguyen

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