Producing Things
- Create asset list (2 hour)
- Create blog and post template (1 hour)
- Create Gantt chart in Google Sheets (1 hour)
- Create Google Account for Whale House and reorganized files (1 hour)
- Finalized details of production cycle and disseminate information to team (1 hour)
- Scheduled meeting with advisor Stefan Rank
- Set up notifications to post reminders to Facebook about weekly events
- Established team expectations through a heart to heart meeting (2 hours)
Proof of Progress
Foreseeing the Future
- Read NGUI Documentation
- Fix the notification script as it stopped emailing when deadlines were approaching
- Start developing website for the game/our studio
- Find a sound designer
Some Other Comments
The biggest issue I experienced was our progress in developing the game slowing down as co-op came to an end. We were all moving back on campus and had other priorities. I fixed this by drafting up several documents, such as the asset list, questions for specific team members, etc.Another pressing issue was establishing team expectations and goals. Some members of the team were not being hold accountable towards their work. Therefore, some team members were taking on and completing higher volumes of work compared to the rest of the team. We held a late-night heart to heart meeting to clarify the team expectations. We are all on the same page now!
As I'm planning out the next year for our project, the team is becoming concerned about the scope of our project. The game has a high minimum amount of assets we need to make. I need to develop back up plans to address roadblocks in our production cycles.
I'm really excited about our project! Everyone on the team is showing great initiative. Stefan, our advisor, also asks us great questions about our game that we cannot answer. Our marketing person will also be interviewed during our next weekly meeting. Maybe I'll bake cookies for our next meeting!
Anna Nguyen

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