Pages

Sunday, October 26, 2014

Gygan Pain

We have models and a rig and it's all very exciting. I got to play the first digital build of our game, and it was crazy super broken; I had a lot of fun with the rough controls and janky pathfinding as did my opponent (Alex our marketing guy) which means it wasn't entirely the fact that I want to love our game that made me like it. We also came up with some interesting elements that weren't originally intended for our game by getting to mess around with it a little. I'm looking forward to convincing the disheartened faculty of the potential our game presents.

Accomplishments

Playtested (2 hours)
Sketched (uh..like 4 Hours)
1   2   3   4   5   6
Art Review (1 hours)
Wrote Backstories (1 hour)
1

WIP

I GET TO ANIMATE!!!!

Next Steps

Keep the production train running smoothly, there are a lot of dependencies between tasks so being able to handle setbacks efficiently is almost more important than fixing the reasons for the setbacks.

Debrief

I had a lot of fun with the demo this week even though our programmers were reluctant to give us a more or less broken build.

No comments:

Post a Comment