Producing Things
- Fixed the code for Task List notifications (3 hours)
- Gave feedback for the team + some pretty images for reference (1 hour)
- Created a Gantt chart using Gantter for Google Drive (1.5 hours)
- Created necessary documents + reformatted some to link to headers (1.5 hours)
- Scheduled meeting with marketing student (.5 hours)
- Read NGUI documentation (1.5 hours)
- Baked cookies for extra motivation (2 hours if it counts!)
Proof of Progress
Foreseeing the Future
- Experiment with NGUI
- Schedule meeting between Ryan, our programmer, and our marketing person!
- Bump up our GDD to version two point oh
- Guide artwork while pushing development on the environment
- Update this blog with team description!
- Update presentation
- Schedule some other really important meetings in preparation for our pitch next week
Some Other Comments
During the summer I reflected on how I managed a previous project that involved almost 30 students. I developed a system for tracking tasks and deadlines that would best suit my team's behaviors and needs. More or less, the team tells me what they can get done during our two-week work periods and I give them suggestions on their deadlines. We tested the system during the summer and now it's getting put into some good use. The best moment of the week was when Desiree (not to pick on you Des!) told me she realized that she can't do as many tasks as she thought she did. This made me ecstatic because I wanted the new way of delegating tasks to help my team realize they need more time for certain tasks!This week was spent in a lot of meetings, clearing up issues between artists, between artists and programmers, and with our awesome advisor Stefan Rank! We also interviewed a marketing student to help us out with the marketing side of the game. So far the team has given him the thumbs up, but we are waiting for the marketing student to meet with one of our team members that was unable to make it to the meeting.
This week's huge kudos goes to Henderson. Despite his crazy schedule, he cranked out some seriously awesome concept art for one of our Gygans, Augher! Check it out in his post somewhere down below.
Things are really pulling together for the team! I want to be able to put more hours into the project in the upcoming week as we prepare to finalize some of our first concept art.
Anna



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