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Sunday, October 19, 2014

Whale all in this together!

Cue musical numbers.

Goals, goals, goals

We've come a long way since the end of summer term. We established the dates and criteria for our milestones as a team during a meeting awhile back. However, for some reason or another I forgot to establish goals with the team for every sprint we do. Now that the team is expecting that, I can break down our milestones and really push the team to overachieve our goals for each sprint!

Can I get a whale yeah?

Our presentation this week went really well! Our team went last out of 7 senior project groups. We had a total of one "um". Henderson pulled through by saying sorry instead of using a filler word! Kudos to him! The second to best part was when we introduced our team and leaned back onto the slide so we would "fit" under the arrow pointing to us. The best part was when we ended our presentation with "Can we get a whale yeah?" and the audience responded! All in all we received good feedback. We closed the day by going out as a team!

Defining our player experience

One of the main critique we received was that we did not develop our player experience enough. We explained the game play as well as the reasons why we are creating Gygan Reign. However, painting the picture was rough even though we went through the gameplay loop. We hope to continue building our player experience, especially as our programmers are working on our main mechanic for the first playable!

Currently sprinting

We finished the first week of our second sprint. The team has faced many issues, but we are learning a lot from these conflicts! We will be meeting more often as a team with one of our weekly meetings a virtual meeting to check on everyone's progress. Not only that, we also meet more often in the spur of the moment to lock down deadlines together. As part of the sprint, I've been setting up a system of reminders to help the team along, in addition to catering some reminders to each member's style.

Rowing the boat that is our Whale House

Moving forward, we are in prime position to start cranking out art assets. Miguel and Kai-Lin have been doing a lot of review and putting documentation together while Jonathan, Desiree, and Henderson are working on concept art. During the second half of our sprint, we will start moving the assets along the pipeline with much spirit!

Major kudos to Desiree this week for being open towards feedback from the team. She conquered her artist block with one of our Gygans! The design of Kail is a lovely mix of fierce and cute. All sorts of awesomeness is happening. Don't forget to check out our Gantt chart!

Anna

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