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Sunday, October 19, 2014

We Will Prewhale

OUR FIRST WEEK OF PRODUCTION!!! WOOT!

Accomplishments

We have begun to really expedite the concept phase, which is reassuring and I've had fun being a part of it, I completed the first wave of art for the Tank super creature and nobody liked my elephant bowman idea...which is fine...totally fine...but you know in case you wanna check it out, here it is:
isn't he cute? So he pulls the bow back with his trunk. This may show up in a game I make in the future so I should document its origin. 

WIP

working on Kail's first turret and hopefully I'll get to model something soon. Maybe I'll try to steal that from whoever claimed it on our glorious task list. Discussions were had about the potential of the game on a mobile or touchscreen device. This was made all the more serious because of the faculty response during our presentation. While the game would work conceptually very well on touchscreens it is not within our technical capabilities.

Next Steps

Get the current version of the game in the hands of everyone one the team as well as a few lucky participants

Debrief

The board game was put on the back burner for the time being, we have a functional demo and a spreadsheet for editing unit values. While the analog version was helpful and even mildly successful there isn't a current application for it; we'll keep it in mind for future iterations.

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