The pitch presentation went pretty well according to our reviews, but our team definitely has a few big feedback points to consider such as possibly switching to mobile. Personally, I found out that there was a discrepancy between what I understood as towers and super-units with how it should have been understood. This led to my concept art which did not fit the criteria for Tower 2 and needs to be redone.
Accomplishments
- Concept Art Phase 3 for Kail with more to come (2 hours)
- Rejected Concept Art Phase 1 for Tower 3 (2 hours)
- Concept Art Phase 1 for Tower 3 Unit (1 hour)
- Attended meetings (3 hours)
WIP Screenshots
Next Steps
- Finish up Phase 3 for Kail and then move on to orthographics
- Fix Tower 3 Phase 1 Concept Art
- Move forward with Tower 3's Units and Tower 1 Concept Art
Debrief
The team pitch presentation brought to light that we practiced well and had a nearly spotless performance. However, we needed to cater more to showing the player's point of view of playing the game through our concept art and game demonstration. The faculty also really want a mobile/tablet version of the game to emphasize our path drawing.
The team got together to discuss mobile possibilities and to clarify some Concept Art misunderstandings. The production pipeline is definitely moving forward at a much faster rate now thanks to Anna redesigning it and making individual task reminders [which are super duper helpful and great to keep track of what's due from our super long task list]. Also, the team overall has picked up the pace to match up to the deadlines for our next sprint.
It's been a busy week and weekend, so after I post this I will be continuing my concept art that is due.
Desiree Ann Lim
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