Accomplishments
- Rigged phase 1 of Augher (3.5 hr)
- Made a video to explain the rig of Augher to my teammates (1.5 hr)
https://www.dropbox.com/s/qlm561aodskse0b/kai_augherRigExplained.mov?dl=0
(Note: I swore a bit in the video, hope you don't really mind...) - Created more Mel scripts for the team and for rigging purpose (3 hr)
- Watched Alex and Jon play through the first playable of our game
- Went through task list with team members and set new tasks (1.5 hr)
Works In Progress
I've just finished the first phase for Augher's rig today. I'll be continuing on and finishing up the rig for Augher by the next two days. The image below is what I have so far. I haven't added any controllers yet since I wanted to make sure I get an approval from all my team members before jumping to the next step. That's why I made a video of me going through the rig.
Other than that, I have also been making Mel scripts. Anna requested me to make an Mel script for centering the entire model to the origin of the space in Maya since it would make productivity go a lot faster than manually trying to do it by hand. So I created one this week and shared the script with her to use. The current Mel script I am working on is creating a script that would generate specific controller for rigs. As of now I only have it generate a sphere nurbs curve and a cube nurbs curve, but I will be adding more features to it soon.
Other than that, I have also been making Mel scripts. Anna requested me to make an Mel script for centering the entire model to the origin of the space in Maya since it would make productivity go a lot faster than manually trying to do it by hand. So I created one this week and shared the script with her to use. The current Mel script I am working on is creating a script that would generate specific controller for rigs. As of now I only have it generate a sphere nurbs curve and a cube nurbs curve, but I will be adding more features to it soon.
Next Steps
- Rig more models
Issues
- I wasn't able to start rigs until later this week since the models weren't ready yet. However, now that things are moving along, I'll be spending more times on rigging for the rest of the term.
Last Minute Comments
It seems like for this next sprint, there are a lot of things going on. I'm the main person in my team doing all the rigs so I do hope that there wouldn't be any issues when I pass my rigs to team members who are to animate with it. The meetings were productive and good. Stefan likes the playable demo even though it was full of bugs. But hey, it's getting somewhere. Alex and Jon had a ton of fun playing it as well during the weekend and they were able to address things that would need improvement. As always, there are a lot of wok that needs to be done, but I'm sure we all can take it.
Kai-Lin Chuang


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