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Sunday, October 12, 2014

Whally?!

This week made us realize we need to look at the design of the gygans in terms of the gameplay. Our programmers brought up that certain features have to stand out more in order for the gygans to be distinguishable. Now we're finalizing the design of the first gygan in order to set the tone for the rest.

Finish Line

  • Discussing more design in terms of gameplay (2 Hr)
  • Did more interations of Augher. (7 Hrs)
  • Looking up References (1 Hr)
  • Met up with our SPROG advisor (1 Hr)

Progress

Augher Concept Art:
Research:

Battle Plan

  • Refinalize design for Augher and make orthographics
  • Once finalizing the design for Augher, I can begin to make towers and spawns since we will now have a concrete art direction.

Damage Control

  • Finalizing designs of Augher got pushed back
  • We seem to have a direction, but we don't have an exact destination.
  • Didn't feel well this week. Didn't get as much work done as I originally wanted to. 
  • I'm a bit behind where I wanted to be. I will be fixing that this week. 

tl;dr

Things are getting pushed back a bit. This week will have to be one to work more and to catch back up. Still excited to see where we're going!

-Henderson

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