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Sunday, October 12, 2014

Whale Block Averted



This previous week I hit an art block. Though it did hinder my work a bit, the art block did not last very long because of the help of my team helping me redirect my vision for Kail by going over all my past and present sketches for Kail. We also started to pay more attention to what our potential map should be and brainstormed some concept ideas.

Accomplishments


WIP Screenshots


Next Steps

  • Continue on Phase 3 for Kail
    • Then move on to either Phase 4 or move forward to the orthographic
  • Discuss more about what will be implemented to the environment to understand how that will affect design
  • Possibly return back to designing the Kail specific towers or designing generic towers

Debrief

The team overall contributed to helping push Augher to the next step, so that Gygan is almost done. Kail, on the other hand, is still in a murky area of design and then I hit an art block. Thankfully, because I reached out to my team for help, we were able to quickly overcome that roadblock and continue iterating on Kail and hopefully to a design that everyone is happy with.

We also met with Frank Lee this week to learn more about his Entrepreneurial Games Studio. More importantly though, Frank and Stefan gave us insightful feedback to readdress our scope and timeline because there are worries about how we will manage to complete the project.

Under Anna's guidance, the team regrouped to address the issues Frank and Stefan pointed out together. With the new timeline and approach we are going to take to our iteration and pipeline, I think we can progress more swiftly and efficiently.


Desiree Ann Lim

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