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Sunday, January 18, 2015

Crunch time

We've been working hard for an presentation coming up next week.  Lots got done but there's still lots to do.

What got done

  • AI behaviors for the 3 shared units and Augher's units.
  • AI behaviors for some towers (Cory got the rest).
  • Set up scripts for using particle effects.
  • Implemented first draft of environment pieces, made a new map.
  • Lots of bug fixes based on play-testing data.

What's next

  • More work with Jonathan on particles.
  • Helping Anna implement Desiree's new UI.
  • Implementing new environment assets.
  • Preparing for live demo next week.
Total time:  34 hours

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