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Sunday, January 11, 2015

New Year, New Term, Back to Work

Accomplishments

  • Edited Sniper Superunit that I did over the break, but only to find out that models are being resized and that we are setting Superunits aside for now on the meeting on Thursday (2 hrs)
  • Re-adjusted rigs for resized models (0.5 hrs)
  • Weightpainted and animated Tank Unit (3 hrs)
  • Weightpainted and animated Sniper Unit (3.5 hrs)
    • Walk cycle (Still need revision. Not really sure why there is a hiccup. Maybe I accidentally rendered an extra frame)
    • Attack cycle (Maya had trouble rendering so couldn't make the video in time)
  • Weightpainted and edited animation for Kamikaze Unit (2 hrs)
    • Walk cycle + attack cycle (Maya problems again)
  • Rigged Rush Unit and did a bit of weightpainting (2 hrs)
Total hours: 13 hours

Works In Progress?

Next step for me is to animate Rush Unit and rig + animate the Crippler Unit. At the same time, I will be revising the animations for Tank, Sniper, and Kamikaze Unit. Augher animations should be done in the near future as well. 

Next Steps

  • Revise animations 
  • Finish anything that needs to be rigged and animated

Issues

  • I encountered some weightpainting issues where the weightpaints would come back even though I've set a 0 influence on certain parts. I had it figured out eventually.
  • Other than having jet lag (going to bed at 6 in the evening and waking up at 4 in the morning for the past few days), I think all else went pretty good.

Last Minute Comments

A new year and a new term for all of us! The presentation for GDC is coming up soon so the whole team will be even more busy as before. We have looked over our scope and scoped down accordingly to meet what we can achieve. It's going to be a rough ride, but I'm sure the whole team will be able to pull it through. 

Kai-Lin Chuang

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