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Sunday, January 11, 2015

Good tidings for the new year

Scope Changes

Before leaving for winter vacation, the team had a series of meetings that more or less address the scope of our game. Based on the internal play test sessions and the handful of external play test sessions, the design team looked for ways to reduce the amount of assets we need to develop concept art work for and to move more of the work on extensive play testing. This series of dialogue also drew from conversations that Jonathan and I had with Digital Media faculty. As Ryan explains, we "sideways" scoped. The changes were sent to Stefan, which he reviewed and had us defend. With the changes in effect since Monday, the team refocused our efforts on improving the assets we have and "converting" some of the concept art developed for the original plan.

GDC Competition

With the internal competition around the counter, we decided to focus on completing the two towers and respective units for Augher, one of the Gygans, and the three shared towers and their respective units. In defining completing, we also mean the textures, animations, and particle effects. We are basically defining as much as we can the experience of the game before adding more towers and units.

New Year, New Whales

After two weeks of well deserved rest, the team is back on their feet. We tackled the changes head on come the first Monday of the term. We are expecting the momentum to continue as we resolved several problems with production. We're starting on a fresh slate, having established new expectations with the game, and seeing the game with more clarity than ever before.

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