We won the GDC competition! What does that mean? We're going to San Francisco in March and we have a lot of work to do in the next 3 weeks. This last week I spent most of my time iterating on UI and environment mockups along with desperate searching for free domain sound effects. There was also the finishing up of the Rush Tower.
Accomplishments
- Rush Tower (1.5 hour)
- UI (4 hours)
- Environment(3 hours)
- SFX Search (5 hours)
WIP Screenshot
- Concept Art WIP
Next Steps
- Gameplay Mockup / Environment
- Branding Materials
Debrief
Big kudos this week to the presentation team of Jon and Anna and also to Kai-Lin and Miguel for playing our build for the live demo. Our team's motivation has once again been fueled and, though it's intimidating and slightly overwhelming, we're pumped up to meet the challenge of raising the bar by working our butts off for GDC.
My particular part will be to help more with environment design and branding. I plan on meeting a lot with the environment people on the team and Alex and Anna for the marketing. Henderson and I will probably also take on designing the poster, any other print media, and creating an awesome trailer to showoff at the conference.
My particular part will be to help more with environment design and branding. I plan on meeting a lot with the environment people on the team and Alex and Anna for the marketing. Henderson and I will probably also take on designing the poster, any other print media, and creating an awesome trailer to showoff at the conference.
Desiree Ann Lim
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