It's 2015 and I must say I've never been more excited to work on the project. zBrush is my absolute favorite program to use when it comes to doing anything DIGM related, and now I get to use it for Sr Project. The only issue is something that had been discovered after making my first unit texture. It seems as if the units will be far enough away that details will be hard to read. This unfortunately might make a large portion of my favorite part go away. That aside an idea on environment came up, and it is so fun to say "Purple space hell." Also a lot of models have been cranked out by Anna and I have UVed them which is awesome because that gets them closer to be textured.
What I Did
I did the usual UVing of Rush unit, Crippler unit, Kamikaze unit, and the Tank super unit and resized the shells in order to optimize the UV space for texturing the visible parts of the models (around
3 hours).
I also got to use zBrush (and refresh myself on spotlight poly painting) to texture the Sniper unit. I only did the sniper unit to receive feedback in order to reach a decision on the way the textures should look. I also did a little sculpting in order to see how the normal maps would transfer onto a really low poly mesh. I became happy with the result (below is a before and after picture which took around
8 hours total which included fixing all the problems I encountered which refreshing myself with the program) however there is an issue because the units will be seen from a distance and it might be really hard to see the details. Hopefully this problem has a solution that doesn't include scratching texturing all together.
What I'm Going To DoNow that there is an idea for the environment I am ready to texture it however the artists tell me to. I also will UV any of the models that Anna models this week, and hopefully get to texture units if we don't decide to scrap that idea.
Debrief Not DeboxerShout out to Anna for cranking out all of the models and the brains behind the "purple space hell" idea (not saying names because I don't wanna credit the wrong person).
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