We're joining the Internal GDC Competition this week, so the whole team is working really hard to get the game in presentable state for the presentation on Friday. My main tasks for now are finishing up the Rush Tower, designing UI, and helping design the branding slides.
Accomplishments
- Rush Tower (3.5 hours)
- Game Mockup / Environment(10 hours)
WIP Screenshot
Next Steps
- Rush Tower Ortho
- Gameplay Mockup / Environment
- Branding Slides
Debrief
With a long weekend, the team is really rallying together to get everything we agreed to get done for the build we want for the presentation on Friday. Everyone is doing well at keeping communication open and responding quickly so that the production is more efficient and moving along really well. We're all pretty set on showing off the best we can of our game for the internal competition.
For me, I've been spending a ton of time on GUI. I've never designed game user interfaces before so it took a lot of back and forth, which is why my hours for it racked up. I like flat designs, which is why I went with a more geometric look. Then, after some review, I tried to incorporate more of the aesthetic that echoes are path drawing in the game. I also wanted semi-transparent UI so that it doesn't cover up too much of the screen.
The other task I spent time on was finally finishing up the Rush Tower. The Ortho, though not listed above, will probably be finished by the end of the night.
For me, I've been spending a ton of time on GUI. I've never designed game user interfaces before so it took a lot of back and forth, which is why my hours for it racked up. I like flat designs, which is why I went with a more geometric look. Then, after some review, I tried to incorporate more of the aesthetic that echoes are path drawing in the game. I also wanted semi-transparent UI so that it doesn't cover up too much of the screen.
The other task I spent time on was finally finishing up the Rush Tower. The Ortho, though not listed above, will probably be finished by the end of the night.
Desiree Ann Lim
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