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Sunday, January 18, 2015

Whale and environment stuff WIP

Worked on environment, spent a lot of time texturing rocks, and am simultaneously frustrated and proud.

What I Did 

I was put in charge of environment assets such as ramps which the group decided would be a ramp piece, and a detailed end pieces that would be detailed so that the ramps themselves could be stackable. Since I once again was using zBrush I was still in development of a solid workflow, which now I believe is now established. This process I did for different iterations of rock walls for the end pieces is:
  • Make low-poly base model 
  • Bring into zbrush
  • Subdivide and sculpt using various brushes
  • Use spotlight to apply a rock texture
  • Export normals and texture maps
  • Take the texture map into CrazyBump and make a normal map out of the rock details in the texture map
  • Mix the sculpted and rock normals together 
  • Bring everything into Unity, screenshot and wait for feedback
  • Repeat
With this process I did two iterations which took about 7.5 hours, but I'd like to think they turned out nice and I believe iterations will go much faster now. 

The problem with these textured assets is the exact same problem that came up with texturing units which the details will be too small to register and I need to find a spot where it will work (hence the frustration mentioned above).




What I'm Going To Do

I still plan on working on environment assets and getting them right for the presentation on Friday.


   

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