GUI and a long week
What Got Done
- First pass of the GUI implementation and functionality. Most of my time this week was spent creating the NGUI elements in Unity and then adding functionality. Right now we've got a new in game HUD, new main menu, a server browser for connecting to games (along with the connect by IP functionality), a lobby where players can get set their team, color and gygan, and game options for the host. The map editor also got a minor update so you can now set the max number of players for a map and the number of supported teams. (34 hours, yes this took a really long time)
- All units and towers now have health bars. Towers also have a little number above them to show how many waves until they unearth. (3 hours)
- Bug fixes, as usual. (3 hours)
What's Next
- More bug fixes. The Google analytics tracking is proving to be really useful, so I will continue to fix bugs after playtests.
- I recently tried an 8 player game just to see how it would work. The results were better than expected, but there is still quite a bit of work to do before the game is ready for 8 players. This isn't really a pressing matter for now, but it is something that I will be exploring.
- More work on the GUI. A lot of the core functionality is in, but there is still a lot to do.
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