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Sunday, November 30, 2014

Supporting Rush


Happy Thanksgiving! So it was a short week for classes, but Whale House still had to get work done. This week I concentrated specifically on finishing up the Support Unit and Rush Unit. From there, move forward with designing their Super Units and Towers too. The Rush design is liked much better than the old design by the team overall. Had to address anatomy issues in the ortho, but I think it'll work out now. The support will have an interesting take on how it moves around, so look forward to Jonathan putting together a rough animation of that.

Accomplishments

WIP Screenshot

Next Steps

  • Finish up Rush and Support lines
  • Work on weight-painting or animation for models I've been assigned

Debrief

Despite the Turkey and other delicious food this week, I think the team managed to still put its weight in productivity during the break. I spent a lot of time to add more quantity in my iterations and try to draw the orthos spot on. I'm happy that the Rush design is finally pushing through and that the unit looks a lot cooler than the past design.

Sound design is beginning with Alex our cool marketing musician man. We'll most likely be taking a slightly dark and serious tone for our game instead of playful and light. I don't think it'll clash with our vibrant colors and whimsical, quirky designs. We'll see if that hunch is right once we get more audio samples to play with.

As for the rest of the art team, I think people are really happy that production is moving along so they can complete more things off of our task list and aren't just critiquing concept art most of the time.

We're moving into the presentation so we're practicing for that and hoping to get a lot of insightful feedback from professors on Tuesday. Wish us luck!

Desiree Ann Lim

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