What Got Done
- Wrote a new system for saving and loading maps to XML files. The free Unity asset that we were using before just wasn't working when we updated prefabs, causing me to remake maps multiple times. The new system is considerably faster and the resulting files are about 400% smaller. (5 hours)
- Set up a server on Amazon Web Services for hosting a master server. Every time you host a game, it now registers that game with the master server. Soon you will just be able to look at a server list to join a game instead of entering an IP address. (6 hours)
- Added Google Analytics integration into our project. Now all error messages are sent to Google Analytics which makes playtesting data much more valuable. (3 hours)
- Bug fixes for various errors that showed up in Google Analytics since the playtest on Friday. (3 hours)
- Worked with Anna to design the UI and I have been implementing it all weekend. I am currently setting up all of the UI elements in Unity based on Anna's wireframes and working on the functionality. (20 hours)
Thoughts
We had another playtest this Friday. Unlike last week, this build had a lot more bugs that prevented full games. Almost every game encountered some sort of error that would break the game. At least we have a way to track these errors now so we can fix them.
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