"Our greatest weakness lies in giving up. The most certain way to succeed is always to try just one more time." - Thomas Edison
Performance check-ins and analysis
While productivity has gone up, the amount of work towards the game that every team member puts in is not consistent enough. In addition to the recent issues with communication over the past several weeks, we will be doing performance check-ins where everyone gives an honest review of the people that they have been working with.To better quantify how everyone is doing on a larger scale and show trends overtime, I've started an analysis sheet that compiles the hours that everyone completes on a weekly basis. In addition to this, I show how that compares to what the art team needs to complete for each sprint. Please view this under my (Anna) most recent post.
Buddy accountability system
To keep everyone more accountable for their work across the board, all members are explicitly encouraged to call each other out on late work. Each member of the team partnered up with another team member that they do not work with often. These sub-units keep in contact with each other, checking in on each other, and calling each other out when the other's work is not done. Furthermore, each sub-unit can call another sub-unit out. This accountability system involves everyone on calling each other out. You can say we have a brutal openness policy.Falling behind... on weekends
After I showed everyone the analysis and discussed the issues with time management across the board, things picked up. Everyone worked really hard to meet deadlines and deliver. However, the extreme productivity was short-lived, faltering during the weekend. While everyone has other obligations during the weekend, there were deadlines set to have tasks completed over the weekend. I will be addressing this during our meeting this week.Iterations upon iterations
We are iterating quickly, however, through things. Jonathan and Ryan realized that the design for the Rush unit is not to their standard so we are working towards redoing the design on top of moving forward with other designs. Now that we have designs for the units established, we can iterate quickly through the superunits and towers.Not only are we iterating quickly through art, we are also iterating through our builds at a fairly reasonable pace. We test the game on ourselves as well as our willing
One of the biggest issues is that the same comments are being made across iterations. A disconnect in the communication between those critiquing and those receiving the critique is occurring. We will be discussing this during our meeting this week.
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